Drama Studios
90B rue de Fougères
35700 Rennes
France
Date : 22.07.2026
Reference : AFJV-EDEV2343-29016
DRAMA STUDIOS is an independent game studio based in Rennes, France. We focus on creating immersive, gameplay driven experiences through close collaboration between design, art and technology.
DRAMA STUDIOS is currently developing UNRECORD, a narrative open world tactical FPS built with Unreal Engine 5. UNRECORD aims to deliver a highly immersive experience through realism, systemic gameplay and a strong narrative approach. The project sits at an AA ambition level, combining creative freedom with solid production pipelines and technical rigor. Our goal is to craft believable worlds, meaningful player interactions and gameplay systems that feel grounded, intense and coherent.
• Permanent contract Rennes (35)
You will build the gameplay layer of UNRECORD : the moment to moment mechanics that make the bodycam experience feel grounded and believable, and the underlying systems that support them.
You will work in C++ and Blueprints within Unreal Engine 5, in close collaboration with game designers, level designers and animators, turning design intentions into robust, maintainable features. Regular on site presence is expected. Partial remote work is possible.
- Implement gameplay features in C++ and Blueprints, from player facing mechanics to the underlying logic that supports them
- Design and maintain core game systems with a clean, extensible and maintainable architecture
- Collaborate daily with design to prototype fast, then harden prototypes into production quality code
- Expose well documented tools and parameters so designers can iterate without engineering support
- Profile and optimize gameplay code to meet performance targets
- Participate in code reviews and contribute to team coding standards
- Debug, fix and iterate based on playtests and QA reports
- Professional experience in gameplay programming on Unreal Engine (C++ and Blueprints)
- Solid grasp of the UE gameplay framework : actors, components, GameMode, replication basics
- Strong 3C sensitivity (character, camera, controls) and care for game feel
- Ability to write clear, testable, maintainable code in a small team where autonomy matters
- Comfortable working from design documents and iterating through playtests
Fluent or professional working proficiency in English (written and spoken)
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- A shipped title or a substantial personal UE5 project
- Experience on a first person or action game
- Interest in improving tools, workflows and team practices
- Work on a UE5 based open world AA production
- Direct impact on gameplay feel and core systems
- Creative ownership within a focused team
Close collaboration across disciplines
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Location : Rennes (35), hybrid, on site with partial remote possible.
Resume, motivation letter, references, web site (if relevant)
To: Vincent Hiribarne